These lines and shadows are from the webbing between the thumb and palm. I cleaned up the shape of the thumb first and added some of the details from the photo. Once I’m happy with the roughed out sketch, I create a new raster layer and switch to a black color to do a more refined drawing. Add a little bit more curve on the fingers to make them look a bit more realistic and like the skin of the fingers is pressing together and overlapping. In this case I based the fingers more on the 3D reference than the photo because I liked the straighter look of them. It looks a little strange right now but I think it will be better once we put the details at the base of the thumb in the final sketch. I really like the position of the thumb in the photo better than the position in the 3D model, so I based the top of the thumb off of that reference. I’ve also traced over the 3D reference to help me better pick out the shapes, as I’ve done in previous installments of this series.įor the palm/back of the hand shape, I started with what I can only describe as a bean shape, based mainly on the shape of the knuckles in the photo reference. You can see it to the right in the screenshot below, in the “Sub View” window. So I’m also going to be working from a reference photo for this drawing as well. Hands have lots of little skin folds and things that appear as the fingers flex and bend and these basic 3D models don’t show that. Now we can use the model to get the exact angle that we want to draw of this hand expression.Īs I’ve mentioned in other installments of this hand series, I do love working with the 3D models for reference but sometimes they just don’t capture the nuance of human anatomy correctly. Then in the “Choose save location” area, I selected the 3D > Pose > Hand folder. I typed a new name in the Material Name text entry box. The current settings for the selected material will show in the Material Property window. To make changes to an existing Materials tags, name, folder location, and more, click on the Settings icon at the bottom of the Material Library window, indicated by the arrow in the screenshot below. Upon finding my new asset, I noticed that this resource only shows under the All Materials or Downloads folders, and I really want it to show in the 3D folder as well so that I can find it easily later on if I need it. I downloaded the pose reference that I wanted to use, then located it in the All Materials section of the Material Library. However, there are several free resources available in the Assets if you don’t wish to pay Gold or Clippy. I chose to get the Thumbs up from the ClipStudioOfficial account, shown below. This means we can either make one ourselves (I actually discussed how to easily pose hands of 3D models in my article “Making Fight Scenes with Multiple 3D Characters, linked here: ) or download one from the CSP Assets resource. There isn’t a “thumbs up” hand pose included in the CSP Material Library right off the bat. In this article we will cover the following topics: By the way, this is one of the easiest hand gestures to find photo references of online, but it may not be from the exact angle that you want for your drawing. It is also used as a hand gesture in some militaries and in underwater diving! So let’s break down the hand and also learn how to combine elements from both a 3D pose reference and a photograph reference. In most countries it has a positive connotation, but in some countries it may be seen as a negative or rude gesture. This hand expression has existed for thousands of years, existing at least back to Ancient Rome or possibly longer. I write weekly posts on and on CSP Tips, so be sure to come back every week to learn more Clip Studio Tips and Tricks from me!Ĭontinuing in the series of common poses for hands, I thought this week we would look at the breakdown of the “thumbs up” hand expression. Many of you probably know my name from those books, in fact. I was a beta-tester on the Manga Studio 5 program and for Clip Studio Paint, and I have written three books and several video courses about the program. Hello! My name is Liz Staley and I’m a long-time user of Clip Studio Paint (I started using the program back when it was known as Manga Studio 4!).
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